I decided to spend the pandemic adding 2D and 3D motion design, animation, and VFX to my video skillset with three years of intensive training through School of Motion… and I fell in love with all of it. I am proficient in Cinema 4D (Octane and Redshift), After Effects, Premiere Pro, Photoshop, and Illustrator. From title/logo design and animation all the way to full explainer videos, I can bring my skills in animation, roto, keying, and compositing, along with expertise in 3D modeling, textures, lighting, cameras, and animation to bring your vision to life.
Below are a few student projects from my time at School of Motion. The assigned content is often deliberately quirky, but they do a great job of mirroring real world projects that include real world problems to solve. These projects give a realistic sample of what I’m capable of.
2D Animation
In this final project for Animation Bootcamp, we were given a voiceover, along with Photoshop storyboards and Illustrator files. Many elements needed to be rebuilt in After Effects so they could be animated. The focus was on smooth animation and interesting transitions to lead the viewers eye in a pleasing way. I did all animation.
This is a quick mashup of several student projects from Animation Bootcamp. Much like the final project above, we were given a combination of storyboards and Illustrator assets along with some creative direction. Each project focused on a different animation principle. I did all animation.
3D Animation
This was a complex student project that involved building out and animating a 'cyberpunk' city scene. It started with laying out the street plan with splines, building the road, curb, and sidewalk geometry, and customizing highly 'distressed' materials. The next step was to 'KitBash' together an entire city scene from premade 3D elements including all buildings, props, and trash… with a huge emphasis on cinematic lighting throughout. Finally, animating and choreographing vehicles, characters, and complex camera moves to round out the scene.
A bit dystopian for me… but it was fun going deep down the cinematic 3D rabbit hole!
This was a student project that focused on rigging, weight painting, and animating provided 3D characters. It also involved lighting, materials, and set design. Voice over courtesy of my niece and nephew ;-)
This student project was a great opportunity to practice the concept of vertex maps in Cinema 4D. Vertex maps can be used to displace geometry, such as the depressions left by the rolling balls in this example. They can also be used to reveal materials, such as the painted trails and end logo reveal here. Vertex maps are a powerful tool that can do amazing things in 3D.
For more examples of my 3D work, see the Arch Viz page.
VFX
In this student exercise from VFX for Motion, we were given footage that was pre-tracked in SynthEyes, greenscreen footage to key, and several screens designed in Illustrator to animate and comp. The purpose was to remove the camera tracks and comp everything together into a futuristic scene with hologram character and screens, with a focus on building and combining effects in Ae. The screen at the end (design by Carly Cerquone) was actually the final project from a 3 month course on expressions; animated almost entirely without keyframes.
In this student project from VFX for Motion, we had to animate and comp in elements that were designed in Illustrator for an ad spot for a fictitious AR glasses startup. We were provided storyboards, footage, voiceover, and Illustrator files. The focus was on solving complex tracking issues, including heavy lens distortion (undistorting the footage, comping in elements, and re-distorting the comp to match the original footage).
This was another student project from VFX for Motion. We were given professionally shot greenscreen R3D footage with several 'real world' issues to solve. We had to use a combination of roto and keying to isolate the car and actors, and understand when to use each. The keys were deliberately challenging to force us to learn to break apart complex keys and then composite everything together.
This was the final student project for VFX for Motion. It involved solving tracking issues that were made deliberately difficult with the relatively featureless background and strobing lights. It also involved screen replacements, along with roto and other extraction tools to isolate elements. We also had to build wall and floor geometry to animate the provided 2D graphics onto. Everything then had to be comped together in line with the creative direction/boards we were given. I stacked the before and after to make it easy to see what I did.